2023年7月30日日曜日

An Interesting Future That Lies a Little Further Ahead - CHANGE TOMORROW = CHOMORO!

 ■An Interesting Future That Lies a Little Further Ahead - CHANGE TOMORROW = CHOMORO!


This is Ichiya Nakamura - a changer of tomorrow

An event where you can experience the future of pop culture and technology.

"An interesting future that lies a little further ahead - CHANGE TOMORROW".

In both Japanese and English, it is abbreviated as "CHOMORO".

The event was held in Smart City Takeshiba.

Takeshiba is a bay area directly connected to "Haneda Airport", and it is the gateway to the sea of Tokyo and the sky.

Under the theme of "Pop & Tech", a special zone has been formed where international businesses are concentrated.

The CiP Council, a community that connects content, media, IT, universities, municipalities, and the government, is the focal point, and it is bringing about innovation.

CHOMORO - "An interesting future that lies a little further ahead" - is an event where you can experience a part of this.

Behind-the-scenes of a convenience store and digital signs for guidance. 

Various robots are already at work in the smart building in Takeshiba.

Welcome!

It is a city with many built-in sensors, and data that circles around and around. 

Technology that will change people's lifestyles was implemented in a 2021 era city for people to experience.

It was held during COVID-19, just before the Olympics, and it was a venture that focused on realism. 

Post COVID-19, I want to create a hybrid, new kind of rhythm.

"Workshop Collection", a creative event for children, was also held.

It was full of robot stuff.

During these difficult times, CHOMORO did not do any promotion, or try to get visitors to come.

Even so, a total of 20,000 people - 4,000 people in real life and 16,000 people online - enjoyed the event.


There is the Japan Expo in Paris, Ars Electronica in Linz, and SXSW in Austin, USA.

It is strange that Tokyo does not have such kind of events.

Let's bring together pop and tech to the Mecca that is Tokyo.

This is the starting point. 

Superhuman sports and e-Sports, where people and machines are one and the same.

A representation of Pop & Tech.

Just before the Olympics and Paralympics, new sports that break down the barrier between the Olympics and Paralympics were on display.

Let's make it happen!

"ZEKKI MANZAI" shows "CHOMORO" as seen by the comedy world.

The challenge is to introduce "Manzai" (comic dialogue) and comedy sketches with spectacular views of the Northern Lights, volcanoes, futuristic cities, grasslands, and cheerleaders on a wall-to-wall 4K screen in the background. 

Igo-Shogi, Magical Lovely, New York, Tamons, Kazuyuki Sakuma, Impossible, and Rice.

Ridiculous stuff~!

There was also a serious "CHOMORO".

Researchers from Keio Media Design KMD, RIKEN, Softbank, and others exhibited real examples of technology that will change tomorrow.

iU students' "Kowashite Tsukurou" (Break and Make) workshop. Let's break it, let's make it.

Faculty members are not to be outdone.

There was a press conference for the "B Lab," iU's research laboratory, and a unique lab for creating an interesting future together.

At the same time, an agreement was entered into with Ota Ward, where HANEDA INNOVATION CITY is located.

It will promote the concept of connecting Tokyo Bay with various vehicles on land, sea, and air.

Collaborative events with urban festivals in Sapporo, Kobe, and Fukuoka will also be held.

We will continue to connect.

We will develop it into an international event, by connecting it to Digital Day on October 10th and the Osaka World Expo in 2025.


2023年7月23日日曜日

New Edition: Creating a Super Free Society 7 - Super Free-Time Killing Strategies

 ■New Edition: Creating a Super Free Society 7 - Super Free-Time Killing Strategies


 Part of my recent work, "New Edition: Creating a Super Free Society After COVID-19 - The Age of Cats" is revealed below. 

 From Chapter 4, "Super Free-Time Killing Strategies".

----------

○Wanting to be Miku Hatsune

 A super free society is a super-entertainment society. The theme is to kill time, by also including sports and education. I want to create a place for that, and that is CiP. However, it doesn't have to be Takeshiba. It is important to create a super-free time killing town, and the first step is Smart City Takeshiba. It can be done all over the planet. We'll follow that concept.

 The first part of the vision that was presented at the CiP launch was "A Japanese-influenced fusion of Silicon Valley and Hollywood".

There are hubs where entrepreneurship is thriving in the United States in Silicon Valley on the West Coast, and Route 128 in the suburbs of Boston on the East Coast. In contrast to the open Silicon Valley, Route 128 is self-sufficient and enclosed. Different approaches continue to foster the tech industry. However, it also fuses technology with entertainment. I want it to be tightly bound together like the way Silicon Valley and Hollywood are.

 However, that does not mean that we will create a Hollywood or a Silicon Valley. The strength of Hollywood and Silicon Valley is the concentration of top artists, geeks, and business elites. In contrast, Japan's strength is its large number of precise and diligent craftsmen. In addition, Japan's identity is in its industrial and cultural power that is sordid and chaotic, where everyone participates, creates and is a consumer in the comic market, Nico Doga (Nico Nico Douga - Japanese video sharing service), karaoke, cosplay, Yuru-chara (mascot characters), and B-class gourmet food. Let’s make use of this to become a chamber for growth. [Identity] (Sheena Ringo)


There are research and education centers like the Seoul CKL (Contents Korea Lab). It holds money like the Frankfurt ECB (European Central Bank). It is chaotic like the Marche (central market) in Casablanca, water is splashed around like at the seaside in Barcelona, and there is always music and dancing like at the Buenos Aires Caminito. That kind of place.

  A place where men and women lithely strut around like at Monte Napoleone in Milan; where the government is serious like it is in Singapore; where children run around like at the La Villette in Paris; where there is excellent food and sake like at Ponto-cho in Kyoto; and a place that is brimming with creativity like San Fransokyo in "Big Hero 6", where the West Coast and Tokyo blend together. That kind of place. 

 A town that everyone can build together. Akihabara is the model. Akihabara was originally a town for radio parts, then in the 70's it changed into a town for consumer electronics. In the 80's it became a town for PCs, and in the 90's it changed its character to become a town for nerds. CiP promised to continue for 70 years after opening, but people will say, "That place has been continuously changing for 70 years since opening, right?" In 70 years I will still only be 130 years old.

CiP wants to be Hatsune Miku. Hatsune Miku is composed of three elements. First, there is the Vocaloid technology. With this technology all you have to do is write the songs and she will sing for you as part of the software. Second, is the content; that is the design of the 16-year-old, 158 cm, 42 kg character.

 And third, is the community. Everyone participated in Nico Nico Doga and developed it. We tried writing lyrics, we tried singing, we tried performing, and we tried dancing. Everyone brought their own abilities and developed them. Japan's strength lies in its power to synthesize technology, design, and a participatory community. I want to make the most of this.


Takeshiba is just a starting point. There are many similar development plans in Tokyo, such as in Shibuya, Ikebukuro, Haneda, and Shinagawa. Between Takeshiba and Haneda, a major development around JR Shinagawa awaits. It will move northward, reaching Akihabara and the University of Tokyo. Sumida has the iU. Toyosu and Harumi will also be connected, and we can envision a digital belt around the Bay Area. The redevelopment of Shibuya is also flourishing. A town where social games, J-Pop, and fashion converge. I have a vision of creating a digital hub that covers a wide area, linking Tokyo vertically and horizontally.


StationAi, a huge incubation facility, is operational in Nagoya. There is also a plan for Kyoto. A plan similar to CiP is in motion, in which the film industry, Kyoto University, Ritsumeikan University, and others, will create a center for human resource development and industrial support. Previously, the Stanford Japan Center was based in Kyoto, because it was focused on its features of the presence of technology and culture, and the thriving partnerships with the universities.

 Osaka, where Expo 2025 is coming, is also developing a large-scale entertainment center, and the same is true of Okinawa. Fukuoka is playing a leading role as a special zone for entrepreneurship. I would like cooperation with these centers to advance, and for the dots to be made into lines and then lines into surfaces. Let's create a pop-tech archipelago.

 South Korea has models. There is CKL, the "Contents Korea Lab" for human resources development, and CEL, the "Creative Economy Leader" for entrepreneurship support. The Korean government has a large budget for running them. There is also the "Digital Media City" (DMC), a media agglomeration created through a partnership between industry, the government, and the city of Seoul. The CiP Council entered into an agreement in Seoul to collaborate with the Korean government and the Korea Creative Content Agency.

In the "Iskandar" development region in Johor Bahru, Malaysia, adjacent to Singapore, the government is developing a media education and research center. The University of London is playing a central role, and CiP has entered into an agreement to collaborate there as well. It has already been stated that they have signed an agreement with Barcelona in Spain.

 The most important goal above all is Stanford University. The university functions as a platform for Silicon Valley, and CiP would like to bring in Stanford research institute to learn how to do the same. In this way, I hope it becomes a hub connecting Tokyo, the United States, Europe, and Asia.


 More than 100 years have passed since Japan embarked on a policy of national wealth and military power, and with its defeat in the war, it has dropped its banner of having a strong military. The country pushed forward to pursue a wealth policy of industrial development. The success of this was called the "Asian Miracle", but after the bubble that position was shaken.

However, Japan has begun to shine as a cultural superpower. Combined with the pacifism of 70 years since the end of the war, and the etiquette and order shown by Japanese society in the aftermath of the March 2011 earthquake and tsunami, Japan as a whole has demonstrated what is known as "Soft power" in international political theory.

 Of course, this does not mean that Japan has lost its technological and manufacturing capabilities cultivated by its industries. They are the combination of Japan's strength in terms of hardware, and strength in terms of software with things like content, and they are the resources of Japan as it is today. Half a century ago, the Tokyo Olympics and the Japan World Exposition, Osaka, 1970 showed Japan's recovery and growth. What will Tokyo and Osaka show us next about Japan?

2023年7月16日日曜日

iU B Lab Starts!

■iU B Lab Starts!

iU will start the "iU B Lab", a lab where everyone can create an interesting future together.

https://blaboratory.org/


"B Lab" is an acronym for Beyond, Borderless, Breakthrough.

It is a participatory platform that connects universities, research institutes, regions, and human resources around the world, to integrate people's specialties and knowledge to create technology, services, content, businesses, and society.


It stands at the gateway to Society 5.0 represented by technology such as AI/IoT, and it will create something new.

It will create a new world with/after COVID-19.

So far, the state, universities and corporate research institutes have been dealing with this issue on an individual basis.

Next, it is time for a different approach from highly specialized research institutions, based on advanced academia.


A lab where all users are connected to build a new society.

I want to create a platform and chamber for growth to create new technology, services, content, businesses, and society, by integrating a wide variety of knowledge and the expertise of many people in a participatory format that is social and open.


The scope is broad, and includes technology development, solving social issues, and creating new services, but the common denominator is creating together with digital technology and social implementation.

It is a new, participatory research institute that is social and open. 


The theme is "Creating Interesting Futures".

It focuses on creating an interesting future and implementing it in society.

We will co-create the future, from small creations to large ones, including innovations and inventions in daily life, and the creation of new businesses that have never existed before.

It is also a place for matching issues, ideas, technology, money, skills, and people.


●A community of universities and research institutes from around the world

Collaborating with 100 research institutes from around the world, to create a community that transcends boundaries.

●A global field of operation

 Setting up labs around the world, whether they be virtual or real.

●Anyone can be a researcher

 A plan to have one million researchers. Anyone from grandmothers to children can be a researcher. 


"Technology" such as IT and AI, "Culture" such as pop culture, and "People" are the three focal points that bring about innovation. Incubating these three focal points induces further innovation.

Innovation x Incubation = i².

Technology, culture, and people.

Creating and nurturing them together.


For the time being, we will formulate the following projects in the areas of education, industry, and the community. 

Schools of the Future

Super Universities


Kids University

Inter Academic e-Sports Education

School Sharing

Campus Test Site

Virtual Lab

Super Start Up School

Social Creation

Local DX

Local Revitalization

City Tech

Academia Media

Future Media


iU2.0 has started!


2023年7月9日日曜日

New Edition: Creating a Super Free Society 6 - Super Free-Time Killing Strategies

 ■New Edition: Creating a Super Free Society 6 - Super Free-Time Killing Strategies


 Part of my recent work, "New Edition: Creating a Super Free Society After COVID-19 - The Age of Cats" is revealed below. 

 From Chapter 4, "Super Free-Time Killing Strategies".

----------

Games are perfect for during COVID-19

 A super free society is a tremendously sporty society. A time of dazzling entertainment, academics, romance, and sports comes when you are super free. It is fun because we move our bodies and sweat. It is not very exciting to watch robots fighting each other. Sweat it out. Sweat it out. Clench the sweat in your hands. Clench the sweat in your hands. Yes, let's create sports. 

e-Sports is the new sport of the information society. There are a wide variety of genres such as fighting, car racing, soccer, and strategy games. With professional players emerging, and it also becoming a club activity at schools, it is likely to become a popular and well-known sport on par with baseball and soccer.

Expectations are high for the industry, and In 2017, the global market was $1.5 billion, a x1.5 growth rate in five years. The audience is expected to grow from 260 million of which it is today, to 560 million in 5 years.

 It has come to be recognized as a sport, and has been chosen as an official event at the 2022 Asian Games to be held in Hangzhou, China. In 2018, it was held as an exhibition event at the Asian Games in Jakarta (Jakarta Palembang 2018). Naoki Sugimura of Kinki University and Tsubasa Aihara of Okinawa Ikei N Senior High School, won gold medals in the soccer game "Winning Eleven". In Japan, an inter-prefectural competition was held at the 2019 Ibaraki National Athletic Meet.

 It is also expected to become an official Olympic event, and it is rumored to be held at the earliest at Paris 2024, and at the latest at Los Angeles 2028. A tournament will also be held at the Tokyo Olympics. If you are good at games, you can represent your country and win a gold medal to become a hero, and a professional. 




Throughout the world, the United States and South Korea have grown to become the home of gaming over the past 20 years. Japan, despite being a major gaming nation, has been lagging behind when it comes to e-Sports. It's market size makes up one-fifteenth of the world's market, and the number of players in Japan make up one-twentieth of the number of players in the world. 

 The main reason for this is that Japan was a major gaming nation. Nintendo and Sony, the giants of video game consoles, dominated the world market in the 1980s and 1990s, but these were made for household TVs. The world was trending towards games for PCs and the Internet. Japan experienced too much success, and was late to engage in online coetitive gaming.

 But in 2018, Japan celebrated its first year of e-Sports, and the industry had begun to grow as it had overcome two major obstacles - prize money regulations and the proliferation of organizations. The regulation in the Act Against Unjustifiable Premiums and Misleading Representations, which limits prize money for amateurs to ¥100,000, has made it difficult to hold large-scale tournaments. There are three e-Sports organizations, and their unification has been deemed a condition for their membership in the International Olympic Committee (IOC).

 In 2018, the three organizations were first merged to form the Japan e-Sports Union (JeSU). JeSPA, of which I served as a director, was also dissolved and merged. I did so well I lost my job. JeSU issues professional licenses which will overcome the restrictions on prize money under the Act against Unjustifiable Premiums and Misleading Representations. Professional teams and large tournaments funded by corporations will be set up, as an environment has been created in which companies can invest their funds with confidence. A complex equation has been solved. [Complicated Game] (XTC).

 In response, Sega, mixi, and other companies began full-scale development in the same year, while the J-League and Nippon Professional Baseball (NPB) also held leagues. Yoshimoto Kogyo opened its base, "YOSHIMOTO∞DOME" in Shibuya, and TV stations such as Nittele (Nippon TV), Fuji, and TBS also began to produce programs. The Mainichi Newspapers held the "All Japan High School e-Sports Championship", and NTT established NTTe-Sports.



However, there is a large gap with developed countries such as the United States. Twitch, a company which broadcasts e-Sports and was acquired by Amazon for ¥100 billion, has reached a global audience of 10 million viewers per day, and boasts the second highest traffic throughout all of the United States after Netflix and YouTube.

 According to the the National Association of Collegiate e-Sports, there are more than 80 colleges in the United States and Canada with e-Sports programs. The University of Utah in the United States offers complete exemption of tuition to teams participating in "League of Legends". The University of California, Irvine, a public institution, has set up a 325 ㎡ arena for gaming.

 South Korea is also making efforts with CJ Media Inc., setting up Korea's largest stadium dedicated to e-Sports in Seoul's Digital Media City DMC, a town created through industry-government collaboration by the Korean government and Seoul. Matches are arranged on a daily basis in the 650-seat venue, and broadcast via cable TV and internet. They are sponsored by KT, Samsung, and other telecommunications, IT, and manufacturing companies. 

Japan also wants to do something. The Ministry of Economy, Trade and Industry, and JeSU opened an "Investigative Commission for Vitalizing e-Sports" and compiled a report, which was probably the first government report on e-Sports in the world. I chaired the meeting. From Kasumigaseki, in addition to Ministry of Economy, Trade and Industry, the intellectual Property Headquarters, Cabinet Office; the Ministry of Internal Affairs and Communications; the Consumer Affairs Agency; and the Sports Agency of the Ministry of Education, Culture, Sports, Science and Technology also participated, so the government also appreciates the situation.

For the market size of e-Sports, the direct market will see a x16 increase from ¥4.4 billion, where it is currently, to ¥70 billion in 2025. Including spillover markets such as food and beverage, sale of goods, and education, the current ¥34 billion will grow to ¥300 billion by 2025. In Japan, e-Sports fans account for 8% of the gaming market. The strategy is to increase this to 47%, to be on par with South Korea, and to increase the number of e-Sports fans to about 25 million, to match professional baseball.

COVID-19 is advancing gaming, which is a pastime that creates communication with other people, without having physical contact with them. That's why games are perfect for during COVID-19. You can shut yourself in at home and relieve stress. The World Health Organization (WHO), which has regarded gaming as its enemy, has also changed its attitude, and is now advocating e-Sports. Viewing time has also increased dramatically, and online events have skyrocketed as well.


With real-life sports tournaments being canceled, existing sports are utilizing e-Sports as an alternative. United States basketball, the NBA, held a tournament in which Kevin Durant, Rui Hachimura, and others participated to demonstrate their gaming skills, and in Formula 1's "Virtual Australian Grand Prix," Charles Leclerc of Ferrari participated for the first time and unexpectedly won the race. Professional tennis has also held e-Sports tournaments, with currently active players such as Rafael Nadal taking part.

 With 5G now in full swing, the decentralization of e-Sports, which by its nature does not not allow for any lagging and has naturally been held at real venues, allows people to play each other and have battles on their smartphones in various parts of the world. Gaming is using the cloud system, and titles of e-Sports competitions, the methods of having matches, the viewing methods, and the way in which competitions are held seem likely to change. How will Japan, where the industry is finally starting to get up and running, make the most of these changes in the environment that are progressing simultaneously?

Focusing on e-Sports not only as an industry, but also as a culture and a public benefit, the Ministry of Economy, Trade and Industry/JeSU report recommends that efforts in the field of education are important. To embody this, JeSU, iU, and others have collaborated to establish "Super e-Sports School", a community made up of experts, researchers, and schools, from universities to elementary schools, that are interested in introducing e-Sports into education.

Japan's e-Sports are at the starting line, with the future ahead. 


2023年7月2日日曜日

I tried to revive my eyes with shiritsu.

■ I tried to revive my eyes with shiritsu.


I had eye surgery performed.

I can see well.The world has changed.


So this is how everyone saw.

Fresh green that covers Higashiyama.

The blue head of a male duck floating under the Togetsu Bridge.

Fushimi's vermillion torii gates.

The gold of the phoenix enshrined on the roof of Byodo-in Temple.

Was the vague, white-filtered screen so far a lie?

It became HD in terrestrial digital, and I can't go back to SD anymore.

When it comes to 4K, you can't go back to HD.


I have to reconsider the scenery that I once felt vaguely beautiful.

Pardon Festival in Brittany.

Countless fireflies flying at night on Bintan Island.

A rustic village in the Cotswolds.

Labyrinth of Fez.

Lake Misurina in Cortina d'Ampezzo.

Buenos Aires Caminito district, colorful streets.


But you can also see things that shouldn't be seen.

My reflection in the mirror is so wrinkled.

There is so much dust in the corner of the room.

The office wallpaper here was surprisingly cheap.

You lose something by increasing the resolution.

Is it evolution?

Haven't you ever been excited just because there is a mosaic?


Shiritsu is a cataract treatment.

Although it is called shiritsu, it takes about 15 minutes per eye.

They pulled out the natural lens with something like a syringe,

Inserting an artificial lens with a syringe-like object.

Technology.

I am a man-machine unity with an embedded creation.

Compared to the before, the after is superhuman.


As a superhuman who has enhanced vision with technology, there is French 003 Françoise Arnoule.

Sometimes I can see the unintended battlefield situation and suffer.

German 004 Albert Heinrich has a sighting eye.

The right hand is a machine gun, the left hand is a shuriken, and the thigh is a missile. It's the eyes that have to fight.


If you can become superhuman in 15 minutes, you can become even more superhuman if you work hard.

Strengthen your limbs and brain.

Shohei Ohtani's four-seamer.

Naomi Osaka’s bullet serve.

Hideki Matsuyama's 1W shot.

It makes me think that even I can do it.

Superhuman sports has become a reality.


What I got more than that is the feeling that I can make up for what I lost in the previous years.

By the time I entered the workforce, my eyesight was 2.0, and I could see much better than others.

The world must have been clearer than it is now.

It gradually started to blur and came to the point where it was below 0.1.

Because it was gradual, I didn't have much trouble.


When I took a test when I changed jobs, my eyes caught my attention, aged and weakened. However, it was precisely because I had aged that I caught on and regained it.

That's what it is.

Rikako Ikee has recovered from leukemia. I didn't have such a hard time or effort, but I was revived with cataracts.


With the evolution of technology, the body is remodeled, and the world becomes both beautiful and dirty.

It makes us anticipate the superhumanization of the future and evokes the glories of the past.

This is what I felt during the two 15-minute sessions where I shook and shook.

If there is a change in reality, I will report it again.


2023年6月25日日曜日

New Edition of Creating a Super Free Society 5: Super Pop Strategies

■ New Edition of Creating a Super Free Society 5: Super Pop Strategies


 Recent book "New Edition of Creating a Super Free Society: After Coronavirus is the Era of Cats." An excerpt is below.

From Chapter 3, Super Pop Strategy.”

----------

○ Cool Japan is a foreign word


Magical Lovely won the M1 Grand Prix 2020, the final battle of manzai. The art of tsukkomi and boke, who goes on a rampage without speaking, sparked controversy as to whether it was a comic dialogue or not. Punk that overturns the expression of interaction and chatter that this tournament, which has a history of 20 years, has nurtured from Nakagawa-ke to Milk Boy.

However, manzai has had various styles since ancient times, such as music, dance, thuds, and grumbles. Fixing it to chatty talk is a way to throw away pop and escape to traditional performing arts. Inverting and diversifying forms is a requirement of pop culture. Pop manzai dared to dominate punk expressions in the midst of the Coronavirus crisis.

Entertainers, artists, and creators had no choice but to stay at home. There is an expression that is born in a difficult era of peace and harmony. Both jazz and punk were born out of repression. “Good Times Bad Times” (Led Zeppelin)

Yoshimoto comedians called themselves a home theater and rolled out stories on their smartphones one after another. A new kind of laughter was born. Gen Hoshino's post on Instagram, "Let's dance at home," involved artists and politicians, and created a series of expressions such as videos and dances. Live music performances with avatars were also made.

In e-sports, which has become a global boom due to stay-at-home demand, top players from F1, tennis, and the NBA have participated, and efforts have been made to integrate them with real sports. The virtual Tour de France, in which athletes ride bicycles on indoor machines and compete for time, was held, showing the possibility of holding the Olympics virtually.

Coronavirus is giving birth to new expressions and new entertainment. Even now, there must be sprouts that cannot be seen, fetal movements that cannot be heard. I hope a neo-renaissance emerges.


Super free society is a dazzling entertainment society. It will be a pop and cool entertainment life. How will technology expand entertainment and pop culture? How will entertainment and pop culture survive in a super free time society?

Shonen Knife is a female band from Osaka. I was a director in the 80's. In the 90s, they replaced the Rolling Stones in a Microsoft commercial and partnered with Nirvana on their world tour. They were the most famous Japanese band in the world. 

An artist who surpassed that popularity has appeared. It's Hatsune Miku. In 2012, they won first place in an international vote for the singer most wanted to sing at the opening ceremony of the London Olympics. Paul McCartney sang “Hey Jude” on the show, and Hatsune Miku never materialized. However, this shows that Japanese digital pop has taken root worldwide.

James Bond escorted Her Majesty the Queen from the air at the London Opening Ceremony. Mr. Bean played the synthesizer. David Beckham assists and Paul appears. Cool Britannia. Good for them. So I asked 1,000 students in London: who is worthy of being on stage at the opening ceremony of Tokyo 2020?

Unfortunately, the name of a politician is not mentioned. Unfortunately, neither artists nor athletes are mentioned. Gundam, Son Goku, and Pikachu were mentioned. I don't know if they are Japanese. But they can represent Japan. Because Japan is a land of characters. There is no longer an image of a country of harakiri and kamikaze fights. There is no image of competing companies such as Toyota, Honda, and Sony. Now it is Naruto, Death Note, One Piece, Bleach, Yugioh, Sailor Moon, Conan, Grendizer, Cowboy Bebop, Ranma. Japan is a land of pop culture.

Closing ceremony of the 2016 Rio Olympics. After Captain Tsubasa, Doraemon, Pac-Man, and Hello Kitty, Abe Mario appeared from a clay pipe. Manga, anime, and games used to be subject to government regulation, but now they are showing that they are national treasures on the other side of the world.

 

The face changed completely. At the beginning of this century, things were different.

A woman in her 20s living in a high-rise apartment in Hong Kong said, "I want to live in Japan." Why? "Because all Japanese people live in single houses." I've never lived in a single house, though? Who lives in one? "Doraemon." "Chibi Maruko-chan." Oh. "Crayon Shin-chan." Yeah. "Arale-chan."

Hey, do you know the Japanese Prime Minister? "I don’t know him." Do you know the CEOs of Sony, Toyota, or Honda? "I don't know. Only those people I know." I don't know if Doraemon and Arale are "Japanese." But it is certain that they are the face of Japan.

Men dancing with Yoko Maekawa's Cutie Honey in the background. Women in Japanese high school girl cosplay costumes. Ganguro is also Yamanba. Cosplay, headgear, visual kei, kiwamono, lolita, gothic lolita. In the manga corner, not only French translations but also original Japanese versions are lined up. Fujoshi-style flocking to anime DVDs, children trying out the latest PSP games, swords, stuffed animals and dolls, and live performances. Long lines for takoyaki. Ramen, curry, gyoza bowls, beef bowls, udon, rice balls.

This is the venue for the Japan Expo held in the suburbs of Paris in early summer. A festival of Japanese culture that combines pop culture centered on manga, anime, and games with traditional culture such as calligraphy, martial arts, tea ceremony, and origami. Started in 2001, 250,000 people visited in 2019 in 4 days.

Los Angeles "Anime Expo," 350,000 people, Barcelona "Manga Barcelona," 150,000 people, London "Hyper Japan," 130,000 people. Pop culture festivals held in various parts of Europe, America, and Asia are troubled by overcapacity at the venues. 2020 was forced to be postponed and online due to Coronavirus, but how should we judge the demand to return after Coronavirus? The Japanese department at the University of Frankfurt has only two professors, but has 500 students because of the Japanese pop culture craze. Overcapacity.


Stanford University Professor Robert Laughlin won the Nobel Prize in Physics in 1998. So I asked. What did you enjoy most about winning the Nobel Prize? "It's about getting Otomo’s autograph." AKIRA and Steamboy 's Katsuhiro Otomo? "I kept sending fan letters to Mr. Otomo, but they were all in vain. When I reported the Nobel Prize, he sent me a signature. The Nobel Prize is amazing." Mr. Otomo is more amazing than the Nobel Prize. I later told Mr. Otomo that Professor Laughlin had said so. Mr. Otomo didn't remember who it was.

In both the United States and Europe, Japanese manga has surpassed local comics in popularity. In Europe and the United States, where from ancient times books were written horizontally and bound on the left, there is now a cultural and historical phenomenon in which translated versions of Japanese manga that are opened with the right hand and bound on the right are lined up in bookstores.

I entered a bookstore in La Défense, a suburb of Paris. The Japanese manga section is much larger than the French manga bande dessinée section. In one corner, the alphabet "YAOI" is written. It says "Boy's Love" in lower case below. Putting aside BL, there aren't many Japanese people who know the word "yaoi." But the first Japanese word that La Défense children learn may be yaoi. Ganguro and Yamanba, which were extinct in Japan, or should have been exterminated, survive here. The power of propagation and permeation of that culture.

Angered by the Senkaku issue, the Chinese cursed him violently, calling him "Leven Guiz." Japanese netizens created a moe character "Hinmoto Oniko" and knocked the other party on their knees. During that time, when I gave a lecture at the Political Science Department of Peking University, I was bombarded with questions about Japanese anime and games from dozens of doctoral students. If you like it so much, I ask you to stop the Senkaku turmoil. What Japanese do they like? 3rd place was Hayao Miyazaki, 2nd place was Doraemon, and 1st place was Sora Aoi. They say they’re watching a pirated version. Hey, Political Science.

"People's War of Resistance against Japan Memorial Hall" in the place where the Marco Polo Bridge Incident occurred in 1936. The Chinese army, fighting the Japanese opponent anyway . A cruel picture is still displayed. The store was overflowing with Prince of Tennis key chains and Hello Kitty pens. What is it that you really like?

According to Takamasa Sakurai's "Chinese Girls Who Love Japan Too Much," 10,000 Chinese people will sing anime songs in Japanese at AniSummer Shanghai. It is said that Chinese girls are proud of the word otaku, as well as BL and fujoshi. It is said that the BL girl is really fine. They are quite energetic.


In 2002, Douglas McGray published his thesis, "Japan's Gross National Cool," which inspired the term "Cool Japan." Gross National Cool is a concept likened to GNP (gross national product), and it is an index of national power that can be called "fashionable cultural power." Cool Japan is a foreign word.

At the outset, he states: "Japan is reinventing superpower -- again. Instead of collapsing beneath its widely reported political and economic misfortunes, Japan's global cultural influence has quietly grown. From pop music to consumer electronics, architecture to fashion, and animation to cuisine, Japan looks more like a cultural superpower today than it did in the 1980s, when it was an economic one."

In 2002, there was another incident that made the world recognize the power of Japanese pop. Hayao Miyazaki's "Spirited Away" won the Grand Prix (Golden Lion Award) at the Venice International Film Festival. A coming-of-age story of a girl who survives in a ubiquitous space inhabited by eight million gods. This esoteric animation was evaluated at a prestigious film festival. James Cameron's "Titanic" is the highest-grossing movie in the world, but this work has long held the number one position at the Japanese box office. Japanese pop is supported by an aesthetic audience.

New Year 2021 began with the big news that "Kimetsu no Yaiba" surpassed the box office in just two months after its release. It changed the lead for the first time in about 20 years. But after all, Japan is anime.


2023年6月18日日曜日

iU 's ambition, rejected by the Ministry of Education!

■ iU 's ambition, rejected by the Ministry of Education!


The Ministry of Education, Culture, Sports, Science and Technology is promoting a university education DX project called ScheemD . Universities are soliciting digital education ideas, pitching them, and matching them with companies in an attempt to implement and expand them horizontally. It is a plan to prepare opportunities for open innovation rather than subsidies from the government.


iU was created in the first place to promote education and research in collaboration with many companies in order to promote the DX of the earth. This time, there were 104 applications, 10 of which were selected for presentation, but iU was not selected.


All of the selected projects such as apps and teaching materials look attractive, but they are different from iU 's approach of developing an entire university, so the prospects for adoption are slim in the future. It's a waste, so I'll show you the presentation I would have made if it was accepted. Welcome to interested companies.


This is iU President Ichiya Nakamura.

iU, which develops innovative human resources centered on digital technology, will build a future school that implements all advanced technologies, establish a participatory platform i Research Institute, and promote super-education as a horizontal development.

Therefore, today's purpose is to ask for three points: fund formation, overseas collaboration, and deregulation.


iU, which opened in April 2020, has 80% of its 28 full-time faculty members from the industrial world, and about 300 visiting faculty members.


The first pillar is Digital First.

Of course, classes and meetings will be held online, and we are working hard to build a hybrid environment even after the campus opens.


In order to expand the digital learning environment, we will develop our own web, software, applications, etc.

We will create a website for sharing university lectures, "Lectures for Everyone".


There is also a project to create a database of academic background/career such as resume, papers, and qualifications.

We will implement these applications and digital environments in cooperation with companies.


Another pillar is Project First.

We are already building various projects with 250 partner companies.

Students learn through projects.

On top of that, the biggest feature of iU is that all students start up their own businesses over the course of four years.


In order to create a university for Society 5.0, we will promote a concept consisting of 1. Educational test bed “Future School,” 2. Research platform “i Research Institute,” and 3. Collaborative movement “Super Education.”

By 2030, we aim to become a core educational and research institute that brings about innovation in the digital business field and function as an international hub.


First, we will build a “Future School” model that looks ahead to 2030.

All lectures will be online and archived.

We will make full use of the real campus and enhance hybrid classes such as workshops and manufacturing by connecting with digital.

We will also thoroughly implement digital work for faculty and staff.


We will develop a “future school” that is implemented on campus by fully mobilizing next-generation digital technologies such as 5G/6G, IoT, robots/drones, AI/data, and 8K/VR/AR.

The Takeshiba Satellite in Minato-ku, Tokyo is located in the Smart City of the National Strategic Special Zone.


This model will be connected and coordinated with other schools.

We wiill connect multiple points with 5G, share images with 8K and VR, and learn using AI and robots.

Mutual authentication of units will use blockchain between schools.

Other educational implementations are possible.


Second idea. We will establish a research institute "i Research Institute" based on a "future school" that implements advanced technology.

Focusing mainly on the digital field, it will be positioned as a participatory platform that connects universities, research institutes, regions, and human resources around the world.


A place for matching issues, ideas, technology, money, skills, and people.

We will form three communities: university/laboratory, field, and player.

A community that collaborates with universities and research institutes around the world.

Regardless of whether it is virtual or real, we will set up a laboratory and make it a field all over the world.

Our goal is to assign one million researchers.


Together with 250 partner companies, we will improve the learning environment for students, expand the possibilities of projects and entrepreneurship, and make it possible to draw a large output.

In order to promote this, I would like to establish an iU fund with a public benefit.


Concept 3. Through cooperation with the incorporated association "Super Education Association," we will improve and reform the education as a whole by connecting and integrating iU 's efforts with many educational institutions.

The Super Education Association is an organization that brings together economic organizations such as Keidanren and more than 30 digital industry groups such as IT and software, and has 8,000 affiliated companies.


AI, IoT, blockchain, and other technologies that represent Society 5.0 will lead to changes that reconsider the content, environment, and evaluation of learning, such as subjects, exams, and schools.

We will explore "super subject," "super exam," and "super school."


In order to realize this concept and expand it horizontally both domestically and internationally, I would like to request the following three points from the government and related organizations.


I would like to form a ten billion yen fund to promote this.

Since it will be a fund with a high degree of public benefit in the form of education and research, I would like to consult with you about its realization.


Next is overseas cooperation. We would like to collaborate with leading overseas educational and research institutions, so we would like to receive introductions through the national network.


And deregulation. It is hoped that the regulations applied to the introduction of technologies such as robots, drones, and the use of radio waves in education will be relaxed.


Once again, I would like to thank you for giving me the opportunity to make this presentation.