2026年2月15日日曜日

iU be like in 2030 ?

■iU be like in 2030 ?


I was asked, "What will iU be like in 2030 ?" That's six years from now.

Six years have passed since I wrote the blog "Digital Super School" in preparation for the founding of iU .

It has been three years since the project was conceived and three years since the school opened.


"I fantasized about a 'Digital Super School'" 2017.4

https://ichiyanakamura.blogspot.com/2017/04/blog-post_6.html

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It is an international education and research institute that combines the arts and sciences and has a focus on digital technology. It breaks away from the boundaries of existing universities and research institutes, bringing together cutting-edge talent to create an environment where faculty, researchers, students, and participants from industry can come together to work on everything from implementing specific services and products to creating businesses and industries.

1. Technology-driven education, research and implementation.

2. Digital-focused education and research.

3. Implementation of priority areas.

4. Integration of humanities and science.

5. Virtual x Real.

6. Mainly real projects.

7. The highest level of education in the world.

8. Students are high-level researchers.

9. Diversity.

10. Utilizing national strategic special zones.

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How close did you get to this?

We look back on the past six years and look ahead to the next six.

 


I'm still in the process of making it. What am I making?

 

A university that produces professionals who will create innovation in "information" (ICT) and "management" (business).

The company's mission is to develop three areas: social, creative, and frontier.

Our philosophy is "Enjoy change, learn on your own, and create innovation."

"Everyone should start their own business." "The target employment rate is zero."

No, most people fail. "Failure University" teaches us to learn from our failures.

First industry-academia collaboration project. A community of 1,000 collaborating companies.

A university with 1,000 visiting professors and more professors than students.

 

We have opened "B Lab" as a research platform where we can all work together to create an interesting future.

A collaborative research project between industry and academia has got underway.

The video studio "Sumida Media Lab" was opened as an information dissemination base.

BS Yoshimoto moved in, and a television station was established at the university.

We will establish three pillars: education, research, and media.

 

So far, we have made it to iU1.0.

 

There were some things we couldn't do. 1.0 was left behind.

There are two points: education and research. These are short-term projects.

Education is about "diversity." We are not reaching our goal in attracting working adults and international students.

More than half of the students must be non-high school graduates.

The research is an "industry-academia collaboration" and has not yet been fully implemented.

More than half of your income must come from non-tuition expenses.

 

Complete your assignments and head to iU2.0 quickly.

However, the landscape has changed drastically since version 1.0.

There were two unexpected changes in the environment.

DX and AI.

The coronavirus pandemic has made Japan realize it has lost the digital battle, and the needle on digital transformation has been brought forward by about 10 years.

Promoting digital transformation is iU 's mission, so this is a good thing, but as the public has taken notice, other universities have also begun to focus on digital, and competition between universities has become much more intense.

 

And then there's the AI explosion.

AI can now take over the role of traditional teachers.

By combining it with digital technology, traditional education becomes unnecessary.

There is a theory that half of the world's universities will be eliminated in 10 years, but it may be even sooner than that.

The situation is especially dire in Japan, where the birthrate is declining.

However, it is not a university that will be needed in the future.

iU itself does not "enjoy change, learn on its own, and create innovation," it will be eliminated.

 

iU2.0 aims to create a unique and valuable real + virtual space in the world in the age of DX and AI.

The goal of iU 2.0 is to create a place unlike any other in the world, while maintaining the foundation for education and research that was established in iU 1.0 to bring about innovation through information and management.

The target year will be 2030.

 

 

First, education.

We aim to be the number one in the world in terms of the number of startups/students = startup rate. We also aim to be the number one in the world in terms of failure rate.

We place emphasis on competency rather than academic ability. We are a top competency school.

It's a diverse gathering of people of all ages, nationalities, cool people and introverts.

All lessons will use AI, and technologies such as robots, metaverse, and web3 will be implemented as quickly as possible.

 

Make it a participatory community.

The students, who are the clients, design the education. They form a "student movement" club and engage in battles with the university authorities.

Students will be given credits for clubs and extracurricular activities, allowing them to graduate if they devote themselves to something meaningful.

For example, in the e-sports course, students can study and participate in e-sports, intern at a related company, and start their own e-sports business before graduating.

 

In Japan, it's difficult to skip grades, but it's possible to become a professor. ( iU has a visiting professor who is an elementary school student!)

The 100-year lifespan is an era in which seniors continue to learn.

People from all over the world come to Japan because it's pop, delicious and safe.

Everybody come.

 

At the same time, as a means of providing more advanced education, we will establish an international doctoral degree awarding organization through university collaboration.

However, before that, iU will not create its own graduate school, but will instead invite several overseas graduate schools to create a graduate school department store. We are currently in discussions with graduate schools in the US, the UK and France.

We aim to be a unique community in the world.

 

And research.

The focus of iU2.0 is to flesh out research and turn it into a strong pillar.

We will create a department store of projects in three areas: social, creative, and frontier.

A large number of professors specializing in the project will be assigned to strengthen industry-academia collaboration.

Our goal is to have 100 projects running by 2030 and to become known around the world for their work.

 

Currently at iU /B Lab, projects such as "Superhuman Sports," which uses technology to augment the body, and "Super School Song," a collaborative research project with RIKEN that uses AI, are underway.

Projects such as e-sports, web3, and neurodiversity are also emerging.

We will also focus on areas such as media, otaku, art, and regional revitalization.

We would like to expand our wings to include food, fashion, health, and more.

 

One benchmark is the MIT Media Lab. It is a graduate school and research institute, but above all it is known worldwide for its industry-academia collaboration projects.

iU will also serve as an education and research facility through industry-academia collaboration projects.

But our approach is the exact opposite: we want to be a relaxed, open community, rather than a high-end, closed institution like the Media Lab.

 

We cherish and nurture the spirit of B Lab as "a lab where we all create an exciting future."

An interesting place where everyone can participate and create.

The aim is usually to be "interesting" rather than "intelligent" or "useful," which is what universities aim for.

 

iU will become the most interesting university in the world.


2026年2月8日日曜日

iU President Gachon. Mr.Ryo Morikawa

■iU President Gachon. Mr.Ryo Morikawa


Former CEO of LINE. He built LINE into what it is today. And then he started C Channel. Amazing!

At its roots it's music and computer engineering.



The road to C Channel

When I was at Nippon Television, the Internet came out. I thought in my 20s that the Internet would change television. I also helped launch BS. Since then, I've been working on digital media. However, I felt restricted by the fact that television stations' main business is television, and that we can't go beyond television.


And I thought that Sony would become like Apple today, so I moved there when Idei was the president. I was trying to connect audio and televisions to the Internet and distribute content, but there was strong resistance within the company. I created a joint venture with Tokyu and Toyota, and launched a video distribution business earlier than YouTube. However, in Japan, rights issues are noisy and distribution is not possible.


So, since Korea was a broadband powerhouse, they decided to make games before videos, and moved into the gaming business. They created the first gacha system in Japan, which was a success. Then came search. They started in the social search field, such as NAVER Matome.

With the earthquake and tsunami, we decided that the time for communication via smartphones was over, not the time for search, and so we launched LINE. This was a hit, and we launched a business model that combined LINE with our products.


However, since the capital was from Korea, there were many complications.

I want to do something to invigorate Japan for the rest of my life. I've been doing videos since my time at Nippon Television, so the next step is vertical videos. I launched C Channel seven years ago (recorded in July 2022) as a new business model that combined these two.


It's not that hard because I'm scaling and tracing the future of digital and media in Japan. I'm grateful that I'm doing what I think I should be doing.


◆School

My father was a principal at an elementary school. He often told me that teachers' children should be polite. It was a bit of pressure. At the time, I was not good at studying or sports, and my grades were not very good. It was a relatively uncomfortable environment because the teacher's child's grades were poor.

Then I got into music and I was obsessed with it.

Fortunately, I was able to study before I knew it, and I continued to go to middle school, high school, and university. I had the feeling that studying wasn't something you did at school, so when I was younger, I tended to study alone.

I studied computer engineering at university. At the time, synthesizers were coming out, and I was researching them because I thought they would be fused with computers. From there, I got into jazz. I was involved in technology, but I wanted to do something that didn't fit into technology.

School is a community that expands your possibilities. It's more like a toy box with all sorts of interesting things than a place to study. It's like picking out the things that interest you and playing with them.


◆Message for you guys

For some people, studying can be difficult or boring, but for me, studying is an extension of curiosity. Digging deeper and deeper into things that you find interesting may ultimately be called studying. Growth is an extension of curiosity. Don't forget your curiosity, always be excited and do your best.


2026年2月1日日曜日

Cool Japan: Fruits

 ■Cool Japan: Fruits


NHK Cool Japan "Fruits" edition.

Fruit is found in every country, but these days we are in an era where various Japanese fruits are exported overseas as luxury brand fruits.


"Luxury"

Japan is now abundant with fruit, but when Mr. Kokami and I were little, we had apples and oranges, but bananas and pineapples were rare and "special."

I'd never even seen a kiwi.

If someone is seriously ill and bedridden, the standard gift is a fruit platter.

I wanted to get seriously ill.

The occasional luxury of fruit is enjoyed modestly and with gratitude.

I carefully remove the skins from the bananas, pineapples, kiwifruit, apples, and mandarin oranges and eat them with gratitude.

By the way, the first fruit parlour in Japan was apparently opened by a fruit shop during the Taisho era, and fruit parfaits were on the menu at the beginning of the Showa era.

I think it was quite a luxury.


"strawberry"

According to the Ministry of Agriculture, Forestry and Fisheries, there were only 35 strawberry varieties in the 1980s, but by the 1990s the number had increased to 87.

As of 2018, 250 varieties have been registered.

In other words, the population has increased more than seven-fold in 40 years, and the driving force behind this was local warfare.

Nowadays, there are many varieties that are only native to the prefecture and are not permitted to be produced in other prefectures.

This is to prevent other prefectures from producing unpalatable food and tarnishing the brand.

This program also showed how regions are competing with each other over branding strategies for both chicken and udon noodles, but there is also a fierce battle going on when it comes to strawberries.

Next time you eat strawberries, why not think about the effort that went into them?


"Dried persimmon"

Dried persimmons first appeared as a ceremonial sweet in the Engishiki, a document dated 927, 1,100 years ago during the Heian period.

For over 1,000 years, it has reigned as the king of precious sweets.

By the way, the white powder on the surface is crystallized sugar from the persimmon fruit, and it is said that in Japan, this was once collected and used as a sugar substitute.

Persimmons are said to have originally been brought to Japan from China, but were improved in Japan and spread overseas, where they are now called "kaki" using the Japanese pronunciation.

A veteran of Cool Japan, improving quality and distributing products worldwide.


Japan, which once craved tropical fruits, has now evolved its fruits to be enjoyed by people from other countries.

I was reminded that this was also Cool Japan.

2026年1月25日日曜日

Japanese language ability in the age of AI?

■Japanese language ability in the age of AI?


I was interviewed by NewsPicks about "Japanese language skills in the age of AI."

The question is why I gave both GhatGPT 's and my own speech at the spring entrance ceremony .

The AI's congratulations were correct and logical, but not funny.

 

AI is good at logical, orderly, and "correct" expressions, but not so good at interesting, unexpected, or moving expressions.

That's why AI is good at manuals, textbooks, and eulogies, but not so good at essays, comedy, or congratulatory speeches.

When I think of people who are experts in Japanese, I think of Yukio Mishima, Yuming, and Downtown. AI has a long way to go.

 

However, AI will eventually be able to overcome such obstacles. We just need to train it to get there.

What's important is the script that makes it interesting, in other words, the questions to ask the AI.

Until now, teachers have asked questions and students have answered. From now on, students will ask questions and AI will answer.

What is necessary for Japanese language skills in the age of AI is the ability to ask questions .

 

Another thing you need is editing skills .

Select, cut, paste, combine, and transform the countless pieces of information generated by AI into your own expression.

Yes, that's the job of a DJ. DJ skills .

 

I am right; my ability to express myself logically was honed during my time as a civil servant.

However, I long for cheesy expressions like "but"

tweet and comment on NewsPicks every day are:

It is training to hone that ability.

 

History has always been made in speeches, never in prose.

Oral expressiveness will be the focus of attention again .

I'm not good at improvising speeches or presentations,

In other words, their Ogiri skills are low (something they can improve through tweets and NPs),

Therefore, speaking ability is based on writing ability.

 

Train your questioning skills to draw out the basic sentences and turn ChatGPT into your servant.

your editing skills by combining these elements to create your own expressions .

speaking skills to strengthen your presentations and performances .

I think that's what Japanese language ability in the age of AI is all about.


2026年1月18日日曜日

iU President Gachon. Mr.Toshiaki Endo

 2026/1/18

■iU President Gachon. Mr.Toshiaki Endo


The first Minister for the Olympics and Paralympics. At the time, I was asked by Mr. Endo to serve as a government advisor for the Olympics and Paralympics. We are still together at the Japan Sport Organization.

He served as the chairman of the bipartisan Education ICT Diet Members' League, and I teamed up with him as an advisor. In 2019, the "Act on the Promotion of Educational Informatization" formulated by the Diet Members' League was passed unanimously, which gave the impetus to realize one PC per student in school all at once.

The interview took place in the office of the LDP Election Strategy Chairman. He later became the LDP General Affairs Chairman. He has held two of the four top positions in the party.


◆Tokyo Olympic and Paralympic Games 2020

We apologize for causing concern, but in the end it was a great success. As there were no spectators, it seemed like the excitement was lacking domestically, but from overseas, there were almost no people watching in person, and they watched on TV. Someone overseas told me that 30-40 million people watched it. They said it was amazing that Japan could hold such a wonderful tournament at a time like that. They said it was possible only for Japan, and we received positive feedback. Japan's reputation is rising in every country. We are very happy about this.

A dozen years ago, we created the Basic Act on Sports in order to utilize the power of sports. A national organization to enforce this law was needed, so we created the Sports Agency. At the time, we were in the era of administrative reform, and there was a lot of opposition to creating a new ministry. After much consideration, we thought that if we brought the Olympics, everyone would cooperate, so we started bidding. We also did the Rugby World Cup.

As a result, the Basic Act on Sport was enacted, the Sports Agency was established, and this led to the success of the Olympic and Paralympic Games. I was able to engage in fulfilling political activities for 10 years.


◆ Education and Digitalization in Japan

I first saw ICT education at Tsuchido Elementary School in Onomichi a dozen years ago. My parents were school teachers, so education was a policy theme. By using ICT, I could instantly know the students' answers and develop good answers. It was an eye-opener for me to see English pronunciation classes. I thought that if we used this, education would advance dramatically. Since then, I have been promoting ICT in education.

During the Aso administration, they allocated 300 billion yen to install tablets, Wi-Fi, and electronic whiteboards, but when the government changed, the budget was cut and it was not possible. In 2013, they formed a parliamentary group and started to move forward again. Three years ago, the law was finally passed.

The purpose of digital education is not to use it as a tool to help students understand and cooperate with each other. There are issues such as the gap between schools and the lack of teachers, but we should try it first. We want to move forward with the ICT in education and GIGA School Initiative.


◆Message for you guys

Have hope and challenge your dreams. I wanted to be a politician when I was in the fifth grade of elementary school, but my father was not a politician, so I thought there must be some way to become a politician. I graduated from university, trained as a secretary to a member of parliament, and then I took on the challenge. I have lost two elections so far. Including the time I spent in Korea, I was a ronin for 8-9 years. Not everything will go well, but I will pursue my dreams and work hard. That kind of passion moves people.

Every job is important. Whatever your job, have the biggest dream and work hard to make it come true. People around you have high hopes for those who have dreams and work hard. My favorite saying is "Whoever has a dream has a way." If there's a will, there's a way. Look forward and do your best.


2026年1月11日日曜日

Cool Japan: Otaku

■ Cool Japan: Otaku


NHK Cool Japan: "Otaku" edition.

The word otaku is said to have been created in the 1980s, and has since become an international word, but even when this program began in 2006, the word still had an image of being a reference to "weird people" and had not yet gained widespread acceptance.

That is clearly turning out to be a positive thing.


"Otaku Affairs"

Otaku-related events, including those related to Japanese anime, are now held all over the world, with the number of participants reaching 20 million per year.

In many cases, events are held by researchers from well-known universities.

So they established something called the "Global Otaku Research Institute" to connect researchers from around the world, but when you ask around, you'll find that the word otaku has become firmly established and is no longer something to be embarrassed about.

Moreover, it is not just pop culture like anime and games that is being referred to; saying "I'm an otaku of ___" has the same meaning as saying "my hobby is ____."

The same is true in Japan.

It's been almost 40 years since the word otaku was coined, and since we original otaku are now old, the term has become mainstream and has become more of a casual term referring to people with a hobby.

The era of 100 million otaku.


"Virtual Idol"

In the past, anime songs were just a supporting role that explained the anime, but from the late 1990s, there was an increase in high-level music by top-class artists that was independent of the anime, and these music began to be distributed around the world.

In 2004, a voice synthesis technology called Vocaloid was developed, and virtual idols became popular, with characters such as Hatsune Miku becoming popular around the world.

It combines the pop expressions of anime and music with cutting-edge technology.

Otaku discovered it, mastered the technology, and took the lead.

As cutting-edge users of technology, otaku also play a role in pioneering culture and markets.

It is also important from an industrial perspective.

For example, compared to the sales of anime itself, the subsequent developments in merchandise and live shows are 10 times larger.

The age of media mix: anime, music, concerts, cosplay, technology.

With so many different ways to get involved, virtual idols will likely develop into a new otaku culture and industry.


2026年1月4日日曜日

iU President Gachon. Mr.Shuichi Miyawaki

■iU President Gachon. Mr.Shuichi Miyawaki


Representative of Kaiyodo, a global company. Representative, but with a name of Senmu. Four people, but they remind me of the Chambara Trio. It's a tremendous achievement to have created a worldview for the sculptures and figures, but it looks light and fun. It's Osaka. I've been to the head office in Kadoma, the museum in Nagahama, and the Wonder Festival.


◆Kaiyodo

Kaiyodo is the only group that calls itself a modeling group. There are many toy and figure plastic model manufacturers, but this is what sets them apart. Kaiyodo's biggest selling point is that the names of the prototype and model artists are included on all of the products, works, and merchandise they make. They continue to promote the idea that great things are made by people. They have created various exhibition facilities throughout Japan and are engaged in missionary activities to have people all over the world recognize Kaiyodo's way of making things and its way of life.


◆50 years since I started working

I've been in this job for 50 years. I graduated from junior high school at the age of 15 and joined Kaiyodo, a plastic model shop founded by my father, and have been making things ever since.

Kaiyodo was founded in 1964. When I was entering elementary school, I was a boy who loved plastic models, so my father wanted to open a model shop for me. Plastic is a wonderful material; it can be painted, is easy to process, can be mass-produced, is precise, and does not decay. When this material for models was born, I fell in love with it. I continued making models. I knew what I liked when I entered elementary school. I had the ambition from the beginning to expand my world of making models, plastic models, and all kinds of things, without thinking about anything else after graduating from junior high school.

People around me told me to graduate from high school and go to college, but my father had strong opinions about education, so he thought, "How can I leave my beloved son in the hands of a teacher I can't trust? I'll raise him!" and so I've been in the world of model making for 50 years. This is my biggest selling point.


◆ Sculptor

Instead of just making prototypes, we make large objects, individual items, and works of art. There are many sculptors. And so are artisans. Japan also has material workshops. There must have been a system in place for making things, but there weren't many for plastic models and miniatures. We were able to fuse these things with the world of otaku. Until then, there were great academic sculptors, fine art, and Buddhist statue artists. By incorporating otaku elements such as manga characters, monsters, and ghosts, we were able to do fun work.

The things we wanted didn't exist in the world, so we decided to make them ourselves. We started making manga characters, monsters, and all sorts of things, and the fact that we were doing modeling as an otaku job is our strongest point.

Japanese manufacturing is too serious. It would be nice if they made more interesting things. The new work we have started with figures involves making beautiful girls, monsters, robots, tanks, and other figures with our own hands, as if we were drawing a picture.


Kaiyodo's Ambition

20 years ago, there was a big boom in figurines as a freebie with candy. However, Japanese people still don't love figurines as much as people in the world. 40 or 50 years ago, there were toy stores, plastic model stores, and stationery stores in the city. There were heaps of places selling things you could make. Now they've died out, and mail order has taken over. Japanese people are the ones in the world who enjoy three-dimensional objects the most. I want to somehow make up for what is missing among Japanese people. I want everyone to love figurines. No one knows about Kaiyodo yet. I want to spread the fun and excitement of figurines, three-dimensional objects, and modeling to the world more and more.


◆School

Kaiyodo is like Tokiwa-so. As long as there is a place where people who like manga, anime, dinosaurs, beautiful girls, robots, etc. can gather, it is a school. A place where people who like things gather together, see each other's strengths, compete as rivals, and aim for higher heights while being conscious of each other. They work hard to improve themselves.

At one time, Kaiyodo had about 20 people living together and working on making things. That passion is something you can't experience anywhere else. Now, various vocational schools such as Osaka University of Arts have opened, and people have a place to gather. At Osaka University of Arts, about 180 students are learning figure shaping all at once. That kind of era has come. Even at 65 years old, he is still working at the forefront. The driving force behind teaching is for the representative of Kaiyodo to convey the stories, fun, and appeal of figures from the front lines, and to share the appeal of various artists with everyone.


◆Message for you guys

There is a 60-year-old beautiful girl figure artist called BOME. He has been our customer since he was in the fifth grade of elementary school. He had no talent whatsoever. He just loves beautiful girls. He loves manga. Once he finds something he loves, he can become a great man who has teamed up with Takashi Murakami and held exhibitions at the Versailles Museum and the Cartier Museum of Contemporary Art, just by using that power.

First of all, what do you like? As long as you have something you like, you can manage.


★Postscript

Mr. BOME, who appears at the end. I thought it was a French nickname, but when I found out it was Baume with hats and glasses, I realized it was Osaka. We were born in the same year and month, but when I went to the head office, he was busy sculpting alone, and I was nervous in front of a great man and couldn't speak well. In 2022, he received the Commissioner's Award from the Agency for Cultural Affairs. I was a judge and strongly recommended him.