■iU be like in 2030 ?
I was asked, "What will iU be like in 2030 ?" That's six years from now.
Six years have passed since I wrote the blog "Digital Super School" in preparation for the founding of iU .
It has been three years since the project was conceived and three years since the school opened.
"I fantasized about a 'Digital Super School'" 2017.4
https://ichiyanakamura.blogspot.com/2017/04/blog-post_6.html
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It is an international education and research institute that combines the arts and sciences and has a focus on digital technology. It breaks away from the boundaries of existing universities and research institutes, bringing together cutting-edge talent to create an environment where faculty, researchers, students, and participants from industry can come together to work on everything from implementing specific services and products to creating businesses and industries.
1. Technology-driven education, research and implementation.
2. Digital-focused education and research.
3. Implementation of priority areas.
4. Integration of humanities and science.
5. Virtual x Real.
6. Mainly real projects.
7. The highest level of education in the world.
8. Students are high-level researchers.
9. Diversity.
10. Utilizing national strategic special zones.
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How close did you get to this?
We look back on the past six years and look ahead to the next six.
I'm still in the process of making it. What am I making?
A university that produces professionals who will create innovation in "information" (ICT) and "management" (business).
The company's mission is to develop three areas: social, creative, and frontier.
Our philosophy is "Enjoy change, learn on your own, and create innovation."
"Everyone should start their own business." "The target employment rate is zero."
No, most people fail. "Failure University" teaches us to learn from our failures.
First industry-academia collaboration project. A community of 1,000 collaborating companies.
A university with 1,000 visiting professors and more professors than students.
We have opened "B Lab" as a research platform where we can all work together to create an interesting future.
A collaborative research project between industry and academia has got underway.
The video studio "Sumida Media Lab" was opened as an information dissemination base.
BS Yoshimoto moved in, and a television station was established at the university.
We will establish three pillars: education, research, and media.
So far, we have made it to iU1.0.
There were some things we couldn't do. 1.0 was left behind.
There are two points: education and research. These are short-term projects.
Education is about "diversity." We are not reaching our goal in attracting working adults and international students.
More than half of the students must be non-high school graduates.
The research is an "industry-academia collaboration" and has not yet been fully implemented.
More than half of your income must come from non-tuition expenses.
Complete your assignments and head to iU2.0 quickly.
However, the landscape has changed drastically since version 1.0.
There were two unexpected changes in the environment.
DX and AI.
The coronavirus pandemic has made Japan realize it has lost the digital battle, and the needle on digital transformation has been brought forward by about 10 years.
Promoting digital transformation is iU 's mission, so this is a good thing, but as the public has taken notice, other universities have also begun to focus on digital, and competition between universities has become much more intense.
And then there's the AI explosion.
AI can now take over the role of traditional teachers.
By combining it with digital technology, traditional education becomes unnecessary.
There is a theory that half of the world's universities will be eliminated in 10 years, but it may be even sooner than that.
The situation is especially dire in Japan, where the birthrate is declining.
However, it is not a university that will be needed in the future.
iU itself does not "enjoy change, learn on its own, and create innovation," it will be eliminated.
iU2.0 aims to create a unique and valuable real + virtual space in the world in the age of DX and AI.
The goal of iU 2.0 is to create a place unlike any other in the world, while maintaining the foundation for education and research that was established in iU 1.0 to bring about innovation through information and management.
The target year will be 2030.
First, education.
We aim to be the number one in the world in terms of the number of startups/students = startup rate. We also aim to be the number one in the world in terms of failure rate.
We place emphasis on competency rather than academic ability. We are a top competency school.
It's a diverse gathering of people of all ages, nationalities, cool people and introverts.
All lessons will use AI, and technologies such as robots, metaverse, and web3 will be implemented as quickly as possible.
Make it a participatory community.
The students, who are the clients, design the education. They form a "student movement" club and engage in battles with the university authorities.
Students will be given credits for clubs and extracurricular activities, allowing them to graduate if they devote themselves to something meaningful.
For example, in the e-sports course, students can study and participate in e-sports, intern at a related company, and start their own e-sports business before graduating.
In Japan, it's difficult to skip grades, but it's possible to become a professor. ( iU has a visiting professor who is an elementary school student!)
The 100-year lifespan is an era in which seniors continue to learn.
People from all over the world come to Japan because it's pop, delicious and safe.
Everybody come.
At the same time, as a means of providing more advanced education, we will establish an international doctoral degree awarding organization through university collaboration.
However, before that, iU will not create its own graduate school, but will instead invite several overseas graduate schools to create a graduate school department store. We are currently in discussions with graduate schools in the US, the UK and France.
We aim to be a unique community in the world.
And research.
The focus of iU2.0 is to flesh out research and turn it into a strong pillar.
We will create a department store of projects in three areas: social, creative, and frontier.
A large number of professors specializing in the project will be assigned to strengthen industry-academia collaboration.
Our goal is to have 100 projects running by 2030 and to become known around the world for their work.
Currently at iU /B Lab, projects such as "Superhuman Sports," which uses technology to augment the body, and "Super School Song," a collaborative research project with RIKEN that uses AI, are underway.
Projects such as e-sports, web3, and neurodiversity are also emerging.
We will also focus on areas such as media, otaku, art, and regional revitalization.
We would like to expand our wings to include food, fashion, health, and more.
One benchmark is the MIT Media Lab. It is a graduate school and research institute, but above all it is known worldwide for its industry-academia collaboration projects.
iU will also serve as an education and research facility through industry-academia collaboration projects.
But our approach is the exact opposite: we want to be a relaxed, open community, rather than a high-end, closed institution like the Media Lab.
We cherish and nurture the spirit of B Lab as "a lab where we all create an exciting future."
An interesting place where everyone can participate and create.
The aim is usually to be "interesting" rather than "intelligent" or "useful," which is what universities aim for.
iU will become the most interesting university in the world.




