■The Super e-Sports School has been launched.
The Learning of Tomorrow and the Japan e-Sports Union, JeSU, have partnered to establish the “Super e-Sports School.”
Communities of universities, colleges, elementary schools, junior high schools, and high schools interested in e-sports are formed. With the participation of experts, joint curriculums will be created, and research will be conducted.
Recently, e-Sports is becoming popular in Japan, and a series of large competitions, formations of professional teams, and corporate participation have been taking place. JeSU ran a study group commissioned by the Ministry of Economy, Trade and Industry (METI) in which I participated as a chairperson called the “Study Group on Measures to Revitalize e-Sports” (“e-Sports Study Group”). The study group estimated that the market size of e-Sports in Japan could reach 325 billion yen by 2025, including spillover areas.
In addition to its growth as an industry, the social significance of e-sports is also attracting attention in fields such as regional revitalization, inclusive society, and IoT education, etc. The e-Sports Study Group report cites “the search for the educational value of e-sports and the acquisition of evidence to support it” as future challenges. In light of the social significance of e-sports, the report recommends that “it is necessary to develop activities based on collaboration and cooperation among various parties, including educators at schools, universities and colleges, researchers in the field of education, and relevant administrative agencies including boards of education.”
The “Super e-Sports School” will be established by Learning of Tomorrow and JeSU to promote concrete initiatives by forming working groups as communities of universities, colleges, technical colleges, high schools, junior high schools, and elementary schools that are interested in introducing e-Sports into education.
- Creation and provision of joint curriculum and certification upon completion
- Research the educational effects of e-sports and obtain evidence.
- Activities to revitalize club activities
In addition, experts in the e-sports industry will be invited to participate as supporters to teach the joint curriculum and provide advice on the working group’s activities.
The organizers are Learning of Tomorrow and the Japan e-Sports Union, JeSU, with the cooperation of the CiP Council and local chapters of JeSU. Furthermore, The Ministry of Economy, Trade and Industry and the Intellectual Property Strategy Promotion Office of the Cabinet Office are observers.
The initial participating schools are iU, Keio University KMD, Code Academy High School, Sapporo Shinyo High School, Sendai Ikuei High School, Chuo University Okajima Lab, Digital Hollywood University, Japan Electronics College, Musashino University Chiyoda Senior High School, Renaissance High School, and Waseda University Sports Business Institute.
We are looking for participation.
Supporters will come from a wide range of backgrounds, including experts who participated in the e-Sports Study Group, professional eSports players, team managers, event organizers, media, medical professionals, and local governments.
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