The CiP
(Contents Innovation Program) is a plan to construct a digital and content zone
in the bay area of Minato Ward, Tokyo. This fourth part of the launch
announcement concerns CiP research and education.
4) R&D
and Human Resource Cultivation
Research and
development was established based on a proposal by CiP directions and members.
However, about ten suggestions had already been made by that point.
An example is
the “Superhuman Sports Society.” It will
develop new sports which utilize wearables and
robotics technology, establishing an environment where anyone can become superhuman. The plan is to form the society
at the same time as the CiP Convention.
Another is
”next generation digital signage.” Turning to 2020, this would develop and
actualize a 4K/8K and multilingual disaster prevention signage system. A
research society was opened on this matter by the Ministry of Internal Affairs
and Communications, and Tokyo also has been enthusiastic about it. We have
plans to make Takeshiba an digital signage special zone and turn it into a
showcase.
Then there is
the ”artist commons” and “music archive.” The artist commons is a project based
in the music world that grants IDs to artists, making it easy to produce,
distribute, and manage content and promotional merchandise. We will develop and
build relevant systems, then perform verification experiments. There is also a
plan to make Takeshiba a copyright special zone for the music and movies archive
that works in concert with this.
”IT policy
research” is a project to sort and research the major agendas of international
IT policies. This has already been advanced by collaborative research between
Keio and Stanford Universities, Japan-America affiliated businesses, government
and international organizations, etc. The CiP Convention will become host for
and take over this research. There is also a plan for it to become the Japanese
side of Stanford University-sponsored model research in Silicon Valley.
Thus, there
are various plans not only for technological development, but also business
models, government research, and educational curriculum development. In
addition to scientific matters, we will also receive cooperation from persons
in law, economics, design, and other extensive genres.
As the
nucleus for research advancement, the Keio University media design graduate
course (KMD) plans to base itself in Takeshiba. We also anticipate
participation from Stanford University, which is promoting collaborative
research. We will advance connection and collaborative research between
domestic prominent universities and research institutions. We are appealing to
prominent universities in the US, Europe, and Asia for cooperation with this
project base. Such is the shape of our development as we aim for the formation
of a collaborative research organization.
On the front
of human resource cultivation and education, we will start with KMD and
cooperate with colleges, graduate schools, and technical schools to design
training programs for professional creators and producers.
The first
step is the Ministry of Education, Culture, Sports, Science and Technology’s
comics and animation human resource cultivation project. Vocational schools and
related businesses are refining digital human resource cultivation policies and
advancing curriculum development. We want CiP to function as the verification
site for that activity. We also want to expand such activities to music, games
and other content domains.
CiP human resource
cultivation is not only for higher education. Japanese pop culture boosts the
great expressive and creative abilities of children. Further enhancing those
abilities with digital technology is an important strategy for Japan.
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