2023年4月2日日曜日

Intellectual Property Headquarters Copyright Task Force: Part 1

 ■ Intellectual Property Headquarters Copyright Task Force: Part 1


A task force to examine the way copyright systems and related policies should be in the digital age.

A meeting of the Intellectual Property Headquarters, chaired by the chairman, has put together an "interim" report.

The final meeting did not wrap up, and there were two extra meetings, and then finally.

It reminds me of the bootleg task force that ruptured two years ago.

Maybe it’s the leader’s fault again. While I think about that…

https://www.kantei.go.jp/jp/singi/titeki2/tyousakai/kousou/digital_kentou_tf/pdf/tyukan_torimatome.pdf


This task force was held in parallel with the Agency for Cultural Affairs council discussing the copyright system for simultaneous distribution of broadcast programs.

While the Agency for Cultural Affairs handles the current legal issues, the Cabinet Office/Intellectual Property Headquarters will set the direction for the next important issue.

It's a division of roles.

So this time, the Intellectual Property Headquarters took a big step.


The report is divided into situation awareness in the first half and the policy in the second half.

The first half, "Changes in the environment surrounding the content industry," is based on 1) distribution, 2) consumption, 3) changes in the creative environment, as well as 4) the rise of global platforms, 5) the new significance of existence in the digital economy and society, and 6) showing future prospects.

I paraphrased it and explained it like this at the meeting.

MIT Professor Negroponte wrote in "Being Digital" 25 years ago that the production and distribution of content will completely change with digitalization, and the prospect that both rights holders and users will benefit is something that they saw since the start.

However, the items noted in 2), 3), and 4) were not clearly visible at the time, but they happened afterwards.

2) Content becomes not only final consumer goods but also intermediate goods that activate communication and communities.

3) Production becomes easier, and content itself and creators increase explosively.

4) The global platform will become stronger. Everyone, including professional creators and content companies as traditional players, and amateurs. The axis shifted to the platform that bound them together.

These things happened in Society 4.0. It is a problem awareness issue that we have not yet been able to respond to this.

Furthermore, 5) is the point this time.

In Society 5.0, content will become a data business.

Content will become a resource for a data-driven society. Smoothing the production, distribution, and consumption of content and removing external diseconomies are not the microeconomic theme of the growth of the content industry, but are related to the growth of the industry as a whole.

In other words, it means that content policy will be positioned in economic policy.

Until now, contents have been separated from the value chain of the economy as a whole, and have been discussed in terms of individual industry theory. There was a strong aspect that it was handled in the context of a half-baked cultural economic policy.

However, it will be incorporated into the economic system as a major player in a data-driven society.

Therefore, I am saying that the policy position of why we should talk about content now will change.

That is how I interpret things.

That's my interpretation. Specifically, the report was read as such.

(Continued in Part 2)


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