Anyone
can become a superhuman and enjoy sports. Through the unification of body and
machine, anyone can overcome physical and spatial restrictions to enjoy new
sports with a “single human-machine body.” the community for that purpose is
the "Superhuman Sports Society." I am employed as a representative.
http://superhuman-sports.org/
Enacting
Superhuman Sports means many “enhancements.”
“Physical
enhancements.” This means developing technology and designs to enhance the body
with smart augmentations: exoskeleton sports, super artificial limbs, etc.
“Object
enhancements.” This means the development of such devices as a magic ball that
anyone can throw, a bow and arrow that can pierce through a target any number
of kilometers away, etc.
“Field
enhancements.” This means developing virtual space and cultivating real land,
sea, and air sports locations.
“Training
enhancements.” We can anticipate not only matches, but also daily practice and
training innovations.
“Player
class enhancements.” Superhuman sports will not only deal in serious, high-end
games. It is more important that anyone be able to participate. Men and women
of all ages, people with disabilities...anyone would get excited and want to
participate. For example, wonderful sports like bubble soccer are fun for
everyone.
Prospectively,
2020: The Tokyo Olympics and Paralympics
align with the opening of a superhuman pentathlon international tournament.
2028:
Superhuman Sports is adopted as a formal Olympics and Paralympics event.
2030: The
Superhuman Sports game population reaches 10 million and the market scale of
superhuman technology reaches ¥1 trillion.
We
are creating a community where persons from many fields participate:
researchers, scientists, designers, and artists from fields like VR, IT, sports
engineering, and neuroscience. We are advancing development and promulgation of
new sports, with everyone’s help.
We
are already opening a Superhuman Sports hackathon, developing and implementing
all manner of games, and expanding places for people to personally experience
the sports with such things as the Superhuman Sports Expo.
Many
of the current Olympic games were developed in the 19th century and are the
sports of agricultural society: soccer, baseball, and rugby. The industrial
societies of the 20th century developed motorsports. So what are the 21st
century information society sports? What are the new games that incorporate IT
and digital technology into the body?
That
is our homework.
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