The 10th Workshop
Collection was held at Aoyama Gakuin University in Shibuya, Tokyo. It was
packed with various projects as a new initiative to compile and to take a new
step.
In addition to diverse
genres including molding, craft, digital, video, music, and dance as well as
more than 100 workshop programs, there were numerous booths that utilized new
technologies such as learning programming, 3D printer, and robot that are
surging around the world.
The new challenge was the “Creative Kids Day” that was held at the same
time with the Workshop Collection. It was an effort to create places for
children simultaneously around Japan. About 150 workshops all over Japan
participated in this annual festival that supports children’s “Creating.”
To reflect the trend of the
time, there were more digital and programming education workshops. Numerous
programming learning workshops participated that combined a small computer
called Raspberry Pi and a programming language for children called Scratch
developed by MIT.
Workshop Collection host
CANVAS and Google's collaboration programming learning project “PEG” also held game making and robot making
workshops.
Another characteristic of
this year was the increase of robot workshops. I think we succeeded the
expansion of digital, programming, and robotics.
We went out from the campus
to the city this time. Creative Kids Day was also held around Japan simultaneously.
Workshops were also held in Aichi, Kyoto, and Okinawa. The original goal of the
workshop was the nationwide development. It was finally achieved at the 10th
year.
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