■The CiP Manifest has been released.
The CIP Council, which forms the Pop & Tech Special Zone, has released the CIP Manifesto.
Following the opening of an industry-academia collaboration center in a smart building in Takeshiba, Minato-ku, Tokyo, it summarizes the activities of the past 5 years and seeks to launch priority projects going forward.
Initially, CiP set up a 10-article CiP Vision, and pursued various activities based around those tenets.
These included items such as "a fusion of the Japanese version of Silicon Valley and Hollywood," "a base where cosplayers congregate and robots fly around," "Dejima for the 21st century," and "a platform for industry, academia, and government."
The key theme for 2015-2017 was a "Hop," and 2018-19 was a "Step," with projects being carried out in the four quadrants of research and development, business support, hubs, and human resource development.
Starting in 2020, the theme is "Jump." That is the crux of this new manifesto.
Drawing on our activities so far, we will organize the four quadrants into content, business support, human resource development, and technology, and champion a new movement towards dramatic change.
The content and technology on the right, that is, the part corresponding to pop and tech, will proceed using Takeshiba as a base of operations.
Business support and human resource development, shown on the left side, would be laterally rolled out, so to speak. This is a group of projects focusing on activities nationwide and overseas, including at the incubation facility Station Ai in Nagoya.
The manifest items are as follows.
1. Content: Change Tommorrow
Together with communities around the world, Change Tommorrow, a festival of cutting-edge technology that seeks to change and put a new spin on the rapidly emerging pop cultures and lifestyles, from e-sports to anime, comedy, live music, and more will be held.
〇SYNC NETWORK JAPAN
In order to promote the global expansion of content, we will consolidate networks with overseas events, media, and promoters, and expand Japanese content globally.
〇Cool Japan core organization
We will form a core organization for the Cool Japan initiative that creates networks around diverse content with the aim of global expansion, and develop inbound and outbound measures that transcend industry frameworks and cross over into other verticals.
〇Artist commons
Widely promote the abilities and appeal of artists, and create a system of artist IDs for distribution geared at maximizing their added value, with various organic content integrations and tie-ins around telecommunications and broadcasting, regardless of industry.
〇World Otaku Institute
We will create a place for researchers, creators, and the content industries in Japan and abroad to share research results and information about content that is intended for otaku and enthusiasts, or relating to the content industries supporting those demographics. By establishing an international research institute for otaku culture and connecting enthusiasts and communities around the world, we will bring new developments to otaku culture.
〇Superhuman Sports
Acquire powers that exceed human physical abilities to "surpass human ability," or "transcend barriers between people" which may occur due to physical differences like age or disability. We will create a new sport of "human-machine integration" where these superhumans can freely utilize technology and compete against each other.
2. Business support: super entrepreneurship
Through collaboration with stakeholders such as venture capital firms and mentors, we promote activities like the creation of joint curricula and hold pitch events, forming a school community that is keen on entrepreneurship education, and promoting the development of entrepreneurs.
〇CiP fund
Through venture capital, we aim to build up digital and content industries around human resource development and entrepreneurship support.
〇Station AI
In order to promote the digital transformation of the economy and society, we will create and nurture startups together with Station Ai, and proceed with the development of a base to attract leading startups from around the world.
〇Craftsmanship x digital
We will form research and development sites that contribute to the creation of new mobility and robotics solutions, and create test bets that contribute to the implementation of XR.
3. Human resource development: super education
In order to take on initiatives around both catching up and leading the world, we will promote IT education infrastructure development and the creation of cutting-edge AI/IoT education, achieving a "super education" system, a place of learning that breaks down the boundaries of conventional schools.
〇KMD
In addition to nurturing "media innovators," who are creative leaders equipped to play an active role globally, we will develop various activities together with KMD to lead a creative society.
〇iU
Together with iU, we will partner with industry players to develop a new learning platform that fosters human resources poised to spark innovation around the world, allowing for the creation of services that solve social issues and businesses that anticipate the needs of the world.
〇CANVAS
Children from all over the world can connect, create new forms of expression, foster deeper communication, and build a new world. To that end, we aim to connect passionate adults to create a context in which all children in Japan can achieve their full potential.
〇Workshop collection
Disparate workshops for children will be brought together in one place, and expo events will be held all over Japan to introduce them to a wider audience.
〇Online workshop collection
Online workshops in various genres such as modeling and design, physical expression, science, digital, and more will be brought together under one place with the aim of developing and disseminating rich creative expression activities online as a form of future learning and play, creating a new site for children to create and express themselves.
〇 Super E-Sports School
We will form a community of universities, vocational schools, technical colleges, high schools, junior high schools, and elementary schools interested in introducing these e-sports into education, with the aim of providing educational opportunities through e-sports, creating communities and collaborating to carry out various activities like creating and providing curricula, certification of program completion, etc.
4. Technology "City & Tech"
We will implement advanced technologies such as robots, AI, IoT, 5G, and 8K, and create integrated smart cities and present them to the world. Implementation, not experimentation. Concentration, not diffusion. We will proceed with activities with a view to expanding that sort of urban model in Japan and overseas.
〇 Super City Hub
This will become a hub linking smart cities from various countries, such as Woven City, Barcelona, Shanghai, and Shenzhen, and form smart city communities around the world.
〇IPDC
Together with the IPDC Forum, we will create a foundation for IoT broadcasting that utilizes the broadcast airwaves and simultaneously streams data using the IP protocol, and aim to make this system mainstream.
〇Digital signage
In order to solve the issues faced by the digital signage industry and create new markets, we work together with the Digital Signage Consortium with the goal of improving the value of signage experiences in everyday life contexts.
That sums up the manifest.
Moreover, CiP is seeking to remaster its original vision.
Specifically, item 10, "Window to the sea and sky," is being replaced with "Creation of a super-leisure society."
A wide range of technologies, typified by things like AI and robots, are rushing in. The super leisure society will be a dazzling entertainment-oriented one. Super pop, super sports, super education, and super cities to make use of them. CiP is creating a super-free, leisurely society.
That is our stated mission.
The real-world location is finished, with CiP 2.0 starting up. I hope you'll stay tuned for more.