2016年11月22日火曜日

What is the Superhuman Sports Society?

Anyone can become a superhuman and enjoy sports. Through the unification of body and machine, anyone can overcome physical and spatial restrictions to enjoy new sports with a “single human-machine body.” the community for that purpose is the "Superhuman Sports Society." I am employed as a representative.
 http://superhuman-sports.org/

Enacting Superhuman Sports means many “enhancements.”
“Physical enhancements.” This means developing technology and designs to enhance the body with smart augmentations: exoskeleton sports, super artificial limbs, etc.
“Object enhancements.” This means the development of such devices as a magic ball that anyone can throw, a bow and arrow that can pierce through a target any number of kilometers away, etc.
“Field enhancements.” This means developing virtual space and cultivating real land, sea, and air sports locations.
“Training enhancements.” We can anticipate not only matches, but also daily practice and training innovations.
“Player class enhancements.” Superhuman sports will not only deal in serious, high-end games. It is more important that anyone be able to participate. Men and women of all ages, people with disabilities...anyone would get excited and want to participate. For example, wonderful sports like bubble soccer are fun for everyone.

Prospectively,
2020: The Tokyo Olympics and Paralympics align with the opening of a superhuman pentathlon international tournament.
2028: Superhuman Sports is adopted as a formal Olympics and Paralympics event.
2030: The Superhuman Sports game population reaches 10 million and the market scale of superhuman technology reaches ¥1 trillion.

We are creating a community where persons from many fields participate: researchers, scientists, designers, and artists from fields like VR, IT, sports engineering, and neuroscience. We are advancing development and promulgation of new sports, with everyone’s help.
We are already opening a Superhuman Sports hackathon, developing and implementing all manner of games, and expanding places for people to personally experience the sports with such things as the Superhuman Sports Expo.

Many of the current Olympic games were developed in the 19th century and are the sports of agricultural society: soccer, baseball, and rugby. The industrial societies of the 20th century developed motorsports. So what are the 21st century information society sports? What are the new games that incorporate IT and digital technology into the body?

That is our homework.

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